The value of Imagination

Imagination as a concept hasn’t been getting very good press in recent years.  Its’ meaning has become confused with creativity, and in that confusion something very important has been lost.  Imagination is the capacity to perceive that which is not there, to “see through different eyes” as it were.  To take over one’s own perceptions of reality and substitute alternate data.  Creativity covers pulling that data out of thin air, but imagination includes a far greater span of activities.

Empathy is an act of imagination – replacing your own emotions with those of someone else.  So is planning for the future – a displacement of time rather than identity.  You can use imagination to travel backwards in time, too, we call it memory or recollection.  To theorize is an act of imagination.  When you read a book or hear a story, your imagination is what allows you to comprehend it.

All of this and more would be entirely impossible without the capacity for imagination.  So think about that the next time you worry about “wasting time” with something like daydreaming or reading or playing a game.  Sure it might not have anything to do with reality, but that’s what makes it so valuable.

In the world of Rotania, magic arises from the practice of imagination.  That’s closer to the way the real world works than you might think.  Imagination allows you to examine your own opinions as if you were someone else, or conjure up an image in your mind of something someone else describes to you, that’s not too far away from telepathy.  The placebo effect demonstrates the power of imagination to heal.

Be aware of your imagination, pay attention when you use it and learn how to use it better.  There are not very many things that can affect your life as significantly and in as many ways as a well nurtured imagination.

New Horizons, Part 3

Day 6 – 3:00am

Brinsley walked through the door and into a tunnel, in one hand holding a stick with a bent paper clip stuck to the end, and in the other holding a rock on a string. As he walked, he kept the rock bouncing off the floor and walls in front of him to trigger any traps, while periodically scraping the paper clip across the wall.  For some reason, the walls were constructed out of a peculiar alloy that could be made to resonate in a way that disrupted nearby electronics.  Brinsley assumed it had been chosen because it could resist the acid in the lake, by why the inside of the tunnel was not padded by something was a mystery.

As he approached the security station his opinion of the security dropped a notch – there was only one guard, and he sat staring obliviously at computer monitors.   The room was so well shielded that he hadn’t even heard the sound of the rock bouncing down the corridor.  Brinsley continued his walking pace until he was right up to the window and waited. A few minutes later, the guard finally looked up from the monitors for a moment and nearly fell out of his chair in surprise, hitting the alarm button on his third attempt. A pair of minions burst out of the door, quickly enough that Brinsley assumed they had been about to go out on patrol, but they were not prepared for a warrior of his caliber.

“I’ve often heard it said that you shouldn’t bring a blade to gun fight” he said as he tumbled between them, cutting the chinstraps on both helmets as he went past. “Unfortunately for you that goes both ways.” As the guards spun around he grabbed the barrels of both guns and twisted, causing the two men to hit each others’ now-unprotected jaws. They both went down. “A rifle is not a close-combat weapon” he concluded as he spun in through the door.

The remaining guard at the security station, rifle still leaning against the wall, stared in terrified amazement and quickly complied when Brinsley pushed him out into the tunnel and locked the door. A quick check through the security system revealed that it was limited to this tunnel, as Brinsley had assumed. He was surprised, however, to note that the inside of the tower showed none of the artistic touches of the outside. Once past the walls the impression of dark stone was abandoned, replaced by a décor that resembled a cross between a luxury hotel and an office building – all light plaster walls and modern lighting.

Day 6 – 4:00am

Brinsley continued to walk through the corridors, expressing his professional distaste at the operation of the Tower of Doom. “There’s too much unused space, I’ve gone ten minutes now and not seen anyone. Everything in a building should have a purpose, all this empty space just uses up energy and cleaning staff, and gives infiltrators like me a place to hide. I’ve seen three different auditoriums and a whole variety of laboratories and workshops, but none of them are in use. They don’t even look abandoned, it’s like no one has moved in since they were built.  The security is also atrocious – clearly whoever set up the external system had no input on the internal one. Whoever built this place clearly did not plan on anyone getting this far. I’d expect a trap, but it’s not even set up well enough for that. The architecture is all wrong for ambushes or cut-offs. I expect to find more activity as I go higher – at the very least there has to be a floor for all these guards to live on and a prison floor, and they’ll probably be next to each other.”

His suspicions where confirmed a short while later, and when he discovered that the prison floor was unguarded he decided to stop and take a look. “No guards again, in keeping with the running theme of heavy overkill with no follow-through. It’s like serving hundred-year-old wine as a lead in for a meal of dehydrated beans.  The doors are state-of-art and nearly escape proof, but if anyone did manage to get out the only thing to stop them or even sound the alarm is a motion sensor at the hall entrance, and even that turns off with a single button from the other side.

“The really alarming thing is that there aren’t any prisoners either, which means that all of those abducted villagers are either dead or someplace else. I hope they’re alive, but I’d better not be dealing with a slave trader; I have trouble controlling my temper around them. Wait, here’s someone, way in the farthest back cell.”

Brinsley pressed the large red button marked ‘Open’ and was mildly disappointed when it, too, turned out not to be a trap. The sleeping man inside opened one eye, then abruptly sat upright.

“You’re not a guard” he said.

“Not last time I checked, no.” Brinsley responded. “Brinsley Sheridan – adventurer” he left off the traditional statement of rank that should have accompanied such an introduction.

“Not the Brinsley Sheridan?” the man exclaimed with a doubting stare.

“No, just a Brinsley Sheridan” Brinsley responded, and when the man seemed to accept this Brinsley was reassured that his decision to avoid an alias had been correct.

“I’m Laurie, archon 1st class.” That spoke volumes about his identity, Brinsley knew. Archon was another type of  SENTINEL classification – while adventurers traveled the Planes looking for adventures (hence the name), archons were ordinary people who had acquired a travel license for their own personal activities. Most were entertainers, politicians, or merchants. The ‘1st class’ designation, rather than a measurement of skill as with adventures, indicated the limitations on cargo and guests that could be transported – 1st was the lowest. The fact that he had not given a last name meant that he didn’t want his identity known at this point.

“As for what’s going on” Laurie continued “I can tell you a fair amount, because I’ve been nearby since this whole thing started. Volere Darchon operates a very tidy operation. He’s done everything by the book – bought the land fair and square, even the villages. He pulled some shady business with ‘misdelivered’ eviction notices to give him the legal cover to start abducting people before they had a chance to move out, but he’s been careful to make sure that no one official can touch him. Here’s the funny thing, though: all the people he took were released shortly afterwards, just not back to their homes. He’s been taking families one person at a time and giving them free passage to any country on the continent, with the only condition being that they can’t tell anyone what happened or contact anyone still here for any reason. It’s like he wants to create the perfect image of an evil overlord without actually doing anything wrong. Assuming he keeps his promise, and I have no reason to suspect he doesn’t, the people that are sent out get a pretty luxurious set-up at their new location as compensation.

“There’s one other thing, though. You’re not the first adventurer to come through here. Five others just this week have been through, offered to rescue me, kept going up, and never returned. Since minions keep showing up to feed me, I can only assume that business is still going on as usual. Several of those adventurers seemed really competent, so I can be fairly sure that there’s some kind of really impressive trap up ahead. My theory is that this whole place is set up to attract and then capture or kill adventurers for some reason.”

Brinsley smiled, this was more like the kind of adventure he had been hoping for. “So why are you still here?” He asked.

“Well, I don’t entirely know. As soon as they saw my Archon ID they stuck me here by myself, and I haven’t gotten any of the cushy offers everyone else took. I didn’t go with any of the adventurers who stopped by because the first two didn’t offer and after that I knew better.  I think I’ve got an escape plan figured out, but I don’t want to risk it without a distraction.  And, I’d like to become an adventurer, so I keep hoping one these times somebody will make it back from going upstairs.”

“Well Sir Laurie,” Brinsley noticed a slight wince at ‘sir’ and filed the information away for later “I am that somebody, and you are quite welcome to go adventuring with me. I will return shortly. Do you want the door left open?”

“Closed is fine, if it’s open the guards ask questions when they bring dinner. Good luck Brinsley, many others have said the same, but I hope you’ll be different.”

Brinsley got the impression that Laurie had said that before, but he appreciated the sentiment.  He tipped his hat to Laurie, and spun out of the room with a dramatic flourish.  Humming under his breath, he returned to the stairway and set off upwards towards the promise of greater excitement.

Forum disabled

Since comments no longer use the forum and I was spending half an hour a day deleting spam posts, new user registration for the forums has been disabled.  As soon as anyone is interested in opening them back up again, let me know and I will do so, but it just wasn’t worth it right now.

Also  – due to a family medical emergency, the previous update was a test of the scheduled update function.  It seems to have worked well.  The medical emergency was then followed by a mechanical emergency causing further delays, but as you can see I’m back online now.

New Horizons, Part 2

Day 4

Brinsley walked down the side of small country road that ran through the woods, lamenting the decline of everything good in the world since the last time he had gone adventuring. The recorder he had was perfectly capable of reading brain waves and picking up an internal monologue, but he liked talking aloud occasionally.

“…three whole days in the woods and not a single encounter! Not even something as minor as a rabid raccoon! Fifty years ago I’d have at least ran across a bandit or two by now. This modern world is all well and good for the common folk, but there’s no excitement left in it. And the waste! Yesterday I came across a pile of trash on the roadside, not only had some idiot left it there, but it wasn’t even worth throwing away! I found everything I needed for a proper adventuring kit right there. I gave the old one away to a drifter, he can trade it to someone for a meal, and I certainly didn’t want it. Piece of junk didn’t even have a paper clip! But now I have a proper set of equipment and a perfectly functional if tarnished tea set.
Tomorrow I should arrive at what I’ve learned is called “the Tower of Doom” which will hopefully hold more excitement than this forest. The last town I went through had been properly terrorized, so at least I know there’s something worth investigating. That would have been a real disappointment, to get all the way out here and find out it’s really “Darchon’s House of Acupuncture” or something else like that.”

Day 5 – Morning

As morning broke, Brinsley was already on the move. He was invigorated by a sense of adventure he hadn’t felt in years, and the excitement had made it difficult to sleep in. The terrain had changed during the last afternoon, rolling hills and forest being replaced quite suddenly by a canyon filled scrubland. The path now followed the edge of an old riverbed, a 20-foot cliff rising on one side and the mucky remnants of the once-proud river on the other. Brinsley had enough experience with wilderness analysis to know that whatever had happened to the river happened recently. It reminded him of the beginning of his first adventuring career, when he and the rest of the Horizon Dancers had taken on the last of the big water pirates.

The sound of approaching military footsteps coming around the corner snapped him out of his reverie, and he quickly ducked behind a convenient shrub. The four troops that walked around the corner wore black armor and oversized helmets with narrow visors.  They looked so much like minions that Brinsley almost laughed, someone clearly had a fascination with painfully strong clichés. They were, however, equipped with advanced ceramic armor and some form of energy rifle, so as much as Volere Darchon seemed to care about preserving stereotypes he certainly wasn’t concerned about fitting in with his surroundings.

After they passed, Brinsley did some speculating about what that said about who this “Darchon” was. “Probably some absurdly rich Agricorp brat who read too many comic books and decided that an evil empire sounded neat.” The fourth plane, Technor, had been entirely buried under one gigantic city. One company, named Agricorp, managed the very basic infrastructure, and made ridiculous amounts of money off of it. “They do a good job, but like any group of hyper-rich people with a superiority complex, they tended to produce a large number of people with power and influence that’s significantly out of sync with their intelligence. Here on Arcania, we call them ‘nobility’ but there are a lot fewer of them and they already have kingdoms. Something about Agricorp breeds idiots at an alarming rate. At least the managers are still bright, and they know enough not to get angry when pipsqueaks like this get taken down.”

As he rounded the next corner, he stopped for a moment to take in the sight in front of him. The riverbed came to an abrupt end about a hundred yards further on, walled off by a concrete dam. Whoever had done the construction had done a remarkable job of designing the dam to very clearly express the message “Do Not Enter”. The smell of stagnant water wafted from beyond, indicating that an artificial lake lay on the other side. Rising up over the dam, probably from the center of the lake, was a huge black tower with four smaller towers coming out of it midway up. The central tower had a standard cone roof, but the four smaller ones each had a large skull with fires burning in the eyes, facing out. The whole thing was expertly painted to look like stone, but such a structure would have been impossible to keep stable without steel or something even more advanced. “Well, at least he has style” commented Brinsley “And the security seems well designed too. There’s a door in the dam with no guards on it, which would encourage would-be adventurers to sneak in, but I’ll bet anything that it’s an underwater tunnel with no branches, and that there is a security station on the other end. Time to go topside and do some scouting, it’ll give me a chance to brush up my camouflage skills.”

Day 5 – Evening

Moving carefully and stealthily, Brinsley had made it to the edge of the lake and found a small cave to hide in. It bore the signs of having been inhabited, but whatever had lived there had left some time ago, probably about the time the tower had been built. Brinsley was just able to fit, and he lay there silently recording his findings.

“The original landscape appears to have been a lake fed by two rivers and emptied by two more. All four rivers have been drained, indicating some upstream construction as well. The four riverbeds roughly align with the four small towers, and the doors in the dams are the only land entrances. The lake itself has been expanded to be almost perfectly circular and has been quite thoroughly trapped. What appeared to be water was revealed to be highly corrosive acid, and the only thing living in it is a type of genetically engineered carnivorous algae. In addition to being able to survive the acid, the algae has been modified to glow brightly when feeding, causing it to act as an alarm system as well.

“The riverbeds are patrolled regularly, but with enough variance to make them unpredictable. They appear to exist solely as a trap, as I have observed no traffic other than the patrols. All actual movement is carried out by air – the roof of the center tower turns out to be a hologram disguising a landing pad. The only magic in the place is a maximum strength anti-magic ward, the kind set up to counter everything, which is probably the most expensive thing in the whole tower. So “Darchon” seems to have something against mages. The final obvious piece of security is a grid of anti-air auto-lasers. It’s on a pretty sensitive trigger, as I found out about it when it took out a pigeon. Incoming aircraft don’t follow any particular route, so there must be a way for it to recognize friendly targets. If I had my old equipment, that would be my way in, but I’m starting over, and that means I’m going in through a riverbed tunnel like a rookie.”

New Horizons, Part 1

Day 1

“What happens to old heroes? Everyone assumes they get their precious and legendary ‘happily ever after’, but it doesn’t always work out that way, because some of us can’t give up a life of adventure. Five decades ago, my adventuring crew broke up, and ever since then I’ve been looking for a purpose.

The Horizon Dancers, we were called. You’ve probably heard of us. In an age of truly epic heroes, we were the best. It was back when SENTINEL was still being set up, and so bad things still happened on a scale that could threaten entire worlds. Back then, we had to deal with the Big Stuff. Once SENTINEL was established, we dropped back into a more advisory role. The diplomats, the people who really made the new world come together and function, they still had occasional need for heroes, but it wasn’t the same . Pretty soon, it was clear that no one really needed a team of our caliber anymore, and so we started to settle down and drift apart.

Georg and Gaile had it easy. They were (relatively) young, in love, and most importantly they never really wanted to be adventurers – the life had found them rather than the other way around. So they married and bought a farm and settled down, and they loved it. A true ‘happily ever after’ if I ever saw one. Hazel was the opposite, if anything she got busier when she left. She was always a meddler, taking a personal interest in everyone we met. So she found a home, and turned it into an odd combination of part orphanage, part commune, part school. She’d watch for interesting people that needed a place to stay, and she’d give them a home and teach and learn from them. She dove into politics full-force as well, never anything official but with more influence than anyone outside of the Inner Council. Carlotta went back home and announced that she was finally ready to take up the crown.  She’s done a fine job as far as I can tell, continuing a proud family legacy and even improving on it a bit.

So that leaves me, Brinsley Sheridan. I had more money and fame than I knew what to do with. I was the best swordsman in the world, the most legendary hero of all time, and had a list of honorary titles that took even an expert announcer two hours to rattle off. I had done everything I ever wanted to do, faced every challenge, and relished every reward. I had lived the best life I could ever have hoped for, with just one problem: I’m 137, and for an elf, in this era of modern medicine, that’s barely middle aged. I’ve got a century left in me before I even start to slow down, and nothing left to do. “The End” has already floated across the screen, and the credits have already rolled.

So I’ve decided: I’m starting over. I’ve put all of my money into long-term investments, and all of my equipment into storage. I’ve kept just enough on-hand for a cheap but durable sword and one of those cheap off-the-shelf Instant Adventuring Kits, plus this recorder to serve as a journal just on the off chance something bad happens to me. The name and face, fortunately, are now old enough that only an old friend or a historian would recognize me, so I’ll hang on to them.  I’ve still got my skills and training, but there’s nothing I can do about that except cultivate a sense of fair play.

I hear that some upstart calling himself “Volere Darchon” has set up a dark fortress a few days walk away and is terrorizing the nearby villages. The “Darchon” surname sounds suspicious, and the rest of the operation is so mind-numbingly stereotypical, that I know there’s something going on behind the scenes.

With that, Brinsley Sheridan closed and locked the door or his mansion, and walked off into the sunrise.

New front page and Datalinks

Rotania.com now has an actual front page!  Now you can tell people about the site and their first glimpse won’t be the old set-up.

Those of you that look at the new front page will also notice that there is a third link on top (in addition to this blog and the forums), which the Datalinks.  The Datalinks is a repository of background information about the world of Rotania.    It’s currently in the super-beta stages, which basically means that it’s visible to you all now and parts of the link structure are in place, but it’s not actually useful yet.  As I add new pages, I’ll make occasional updates here to let you know what’s available.

Galen’s Journey 19

(Note to current readers: the Introduction post has been updated with a “How to Read” paragraph explaining the format and shorthand of the comic.)

People Are Starting to Suspect the Inquisition (page 2)

First panel

The scene from the last page continues – Jenny, Tarith, and Galen are standing next to each other.  Donal is visible in the background stretching.

Galen: “What do you mean by ‘breathable air was not required?’”

Jenny: “Some of the realities we encounter are a bit more… metaphorical”

Tarith: “Don’t worry, we’re not going into one of those.”

Galen: “How can you be so sure?  I thought we didn’t get that kind of information.”

Second panel

Donal appears to be balancing upside down on one hand in the background

Tarith: “We don’t, at least not directly.  But there’s a fair amount you can tell from who gets picked and who doesn’t”

“For example: Stanley, Moris, Frank, and Josephine are all absent, so technology isn’t likely to come up.  Keth and Grunewald are out, and it’s a training run, so we probably won’t have any really bizarre stuff.  I’m here, so magic is likely to come up, but Llarena and Frank aren’t so it’s a bit iffy.  Grunewald and Reggie are missing, so diplomacy is less likely.”

Third panel

Donal is maintaining the previous pose, but has raised himself to being supported by a single finger.

Jenny: “Basically you look at broad specialties and if one of them is completely unrepresented, you know it’s probably not going to come up.  We do a lot of guessing, but the predictability goes way down the more focused you get.”

“Technology is pretty big field, and we’ve got four people who specialize in it, so the absence of all of them is a fairly clear sign.  In the opposite direction, Tarith and I are the two history experts of the team, but that’s a more focused specialty so it’s more likely to be a coincidence.”

Fourth panel

The view has swung 90 degrees and zoomed out.  Donal is in mid flip to return upright.  On a raised platform in front of everyone, a door in a large silver sphere opens with a hiss.

Electronic voice from offscreen: “Gate capsule ready.  You may begin boarding”

Jenny: “That’s our cue.  Let’s go!”

Notes: The Rousai don’t like to give out more information than is absolutely necessary.

Galen’s Journey 18

People Are Starting to Suspect the Inquisition (page 1)

First panel

In another large gray room, Jenny, Tarith, and Donal stand with large backpacks on.  Galen enters from a side door carrying a similar backpack by his side.

Galen: “Hey guys!”

Jenny: “Ready for your first mission?”

Galen: “Yep, all packed.  Frank was just helping me with the unofficial checklist.”

Second panel

The view tightens up a bit as Galen now stands next to the others.

Galen: “How come we don’t have an ‘official’ checklist?”

Jenny: “Metaphysical translation errors.”

Tarith: “For us, ‘official’ means it comes from the Rousai, and they don’t recognize the necessity of equipment.  Not having physical forms and all.”

Third panel

Same view, Galen looks slightly concerned.

Jenny: “So packing suggestions stay up to us and the staffers, the people who think to ask questions like ‘will there be breathable atmosphere?’ and stuff like that.”

Tarith: “The Rousai also like to be purposefully vague.  For some reason they don’t like to reveal any more information than is absolutely necessary.”

Galen: “How often do you not end up with air?”

Fourth panel

Close up on Tarith, who is lit as if holding a flashlight below his chin.  Jenny’s speech bubbles drift in from an adjacent panel.

Tarith: “Wouldn’t you like to…”

Jenny: “33.456% of the time, but that drops to 10.34% if you remove all cases when breathable air was also not required.”

Tarith: “Hey!  I was trying to be spooky.”

Jenny: “Sorry.”

Notes: Never try to withhold information to appear sinister when in the presence of a compulsive fact-provider.

Galen’s Journey 17

Bonus comic #1.

All four panels are in a vertical column

First panel

We are in the middle of a major modern metropolis in the process of being trashed.  The culprits are several huge three-eyed humanoid robots.  Some are red, and some are blue, and in the background they appear to be fighting.  One of the red robots is in the foreground swinging a sword at Tarith Bezeline, and a blue robot is in midair leaping to shield him with its body.

Second panel

The blue robot lies on the ground in front of Tarith, it is nearly cut in two.  In the background we can see the legs of two more blue robots fighting the sword-wielding red robot.

Blue robot: “We will fight on to the last to protect your species.  You are the last hope of the universe – within you lies great strength.”

Tarith: “You mean like this?”

Third panel

In a series of three scenes, Tarith stand with his arm outstretched and his palm raised, glowing with a faint blue nimbus.  He first aims his palm outwards, and a wave of force radiates away.  He then reverses his palm, and the wave of force returns.  Finally, he aims his palm outwards again, while raising his other arm with palm facing inwards.  The motion lines indicating the wave of force alternate directions, and we hear many loud “CRUNCH” sounds from offscreen.

Fourth panel

An overhead view, showing a circular ring of destruction centered on Tarith.  Blue robots can be seen staring at large piles of red dust.

Tarith: “Sorry, you were talking about metaphorical strength weren’t you?  My bad.”

Notes: These bonus comics will be light on plot and text and hopefully heavier on the comedy.

Galen’s Journey transferred

Well, all that was previously written of Galen’s Journey has now been moved over.  Everything else is going to be in larger pages and involve a bit more editing, so only expect one at a time.  But, since I also won’t be doing 11-page marathon sections, I should be able to find the time more often.  Also, miscellaneous new stuff will start appear soon.